G. Varzhapetyan · The Odyssey

An interactive portfolio

The Odyssey of
Gevorg Varzhapetyan

3D Artist & Motion Designer

Come up with something new — from concept to final render. Scroll to journey through the craft, or take the fast path below.

Enter the Forge ▶
I
The Origin

Where the journey begins

A results-driven 3D Artist & Motion Designer with 4+ years delivering high-quality assets, character art, animation and visual content for games, motion graphics, VR and product visualization — owning the full production pipeline from concept and modeling through shading, lighting, simulation and final compositing.

Full-pipeline ownership

Concept → blockout → detailing → polishing → shading → render.

AI-augmented output

Generative tools to accelerate and push creative boundaries.

II
The Craft

Arsenal

Mastery forged across the production stack. Bars indicate working proficiency & emphasis.

3D Modeling & SculptingBlender · ZBrush
Motion Design & AnimationAfter Effects · Blender
Texturing & ShadingAdobe Substance Painter · Designer · Krita
Game EnginesUnreal Engine · Custom engines & projects
AI-Augmented ProductionNano Banana Pro · Midjourney · Kling
Pipeline & DeliveryFrom blockout to 3D render
III
The Chronicle

Quests completed

Motion Designer
NRGaming — Yerevan, Armenia
Feb 2025 — Present
★ Active campaign
  • Own the end-to-end motion design pipeline: storyboarding, 3D scene creation, animation, compositing and final render delivery in After Effects.
  • Produce 3D scenes and product animation in Blender, integrating assets into motion-graphics workflows for gaming marketing content.
  • Create custom props for scenes in ZBrush, Blender and Houdini, and leverage AI tools (Nano Banana Pro, Midjourney, Kling) to cut turnaround ~30%.
3D / Character / Prop Artist
Game Development Academy — Yerevan
Jan 2022 — Jan 2025
  • Designed and modeled original characters, props and environment assets for multiple game projects across stylized and realistic art directions.
  • Collaborated with designers and programmers to meet technical constraints — polygon budgets, texture atlases and LOD requirements for real-time engines.
  • Built a versatile portfolio spanning character art, hard-surface props and organic sculpts, strengthening the studio's visual identity.
Freelance 3D Artist
Upwork & Fiverr
Jan 2021 — Jan 2024
  • Delivered detailed 3D models in Blender and ZBrush for indie game studios, product-visualization firms and architectural studios.
  • Maintained a high client-satisfaction rate, translating creative briefs into polished, production-ready assets on tight deadlines.
  • Managed the full freelance lifecycle — scoping, quoting, revisions and delivery — building repeat business through reliable communication.
IV
Hall of Creations

The work itself

A living gallery pulled straight from Gevorg's ArtStation and YouTube. Play the reel, or open any piece to see it full-size at the source.

Jackpot the Fighter — stylized character CharactersJackpot the FighterArtStation ↗
V
Trials & Lore

Training, tongues & tales

Education

M.D. — Movie & Animation
Russian-Armenian University, Yerevan
Graduated July 2025
✦ Full university scholarship recipient

Tongues

RussianNative
ArmenianNative
EnglishUpper-Int. (B2)

Tales he's drawn to

Teaching & mentorship Game narrative writing Screenwriting Cinema Video games

Summon Gevorg

Hiring for 3D, character or motion work? He owns the pipeline end-to-end and ships production-ready. Let's build something worth remembering.